1.Banana Breakers |
10 | 0 |
0 | 20 |
108 | 66 |
2.Balls Deep | 8 |
2 | 0 |
16 | 113 |
84 | 3.Assassins |
7 | 3 |
0 | 14 |
95 | 72 |
4.Nuclear Arms | 6 |
4 | 0 |
12 | 92 |
82 | 5.Skillz
That Killz | 6 |
4 | 0 |
12 | 95 |
71 | 6.Avengers |
5 | 5 |
0 | 10 |
99 | 84 |
7.D Nasty | 4 |
6 | 0 |
8 | 80 |
81 | 8.Arms
of Justice | 2 |
8 | 0 |
4 | 49 |
101 | 9.We
Got Balls | 1 |
9 | 0 |
2 | 54 |
107 | 10.Balls
Of Steel | 1 |
9 | 0 |
2 | 62 |
98 | Clarkson
CC/Huron Park RC Dodgeball League Rules Team Requirements:
Games are played with 6 players per team. Teams need a minimum of 4 players to
avoid a default. Any team with less than 6 players must play short-handed.
The 6 players that start each game are the only players that can play during that
particular game. Substitute players must wait until the next game before playing.
Substitutions are allowed for injured players during each game 4 dodgeballs
will be used for each game. Matches consist of two 20 minute halves with
a 5 minute break in between. There will be a 1 minute rest period after each
game and there are no time-outs during the match. Teams will switch sides
after every 3 games. Boundaries: Players are confined to within
the Basketball half-court (contains centreline, sidelines and back wall area).
Red line represents sideline boundary, and Dark Green Line represents centre line
and back court line. During play, all players must remain within the boundary
lines. Players may leave the boundaries on their side of the playing area ONLY
to retrieve a ball. If a player goes out of bounds to avoid getting out, they
will be called out. The Game: The object of the game is to eliminate
all opposing players by getting them "OUT". This may be done by:
1) Hitting an opposing player BELOW THE SHOULDERS with a LIVE ball (before it
hits the ground) Please note: If a player is lowering their body below shoulder
height (to pick up a ball, to duck or dodge a ball etc.) and they are hit in the
head they will be ruled out by the official as the BELOW THE SHOULDER RULE applies
to a player in an UPRIGHT POSITION. 2) Catching a LIVE ball thrown by your
opponent before it touches the ground. 3) If a ball hits another ball, which
a player has in their possession, it does not make either player out. If
the ball is dropped as a result of contact from the thrown ball, then the player
who drops the ball is out. 4) Crossing over any boundary lines. A player
cannot touch any part of their opponent's side of the court. Players may reach
over the centre line to grab a ball, but will be called out if any part of their
body touches the court on the opponents side of the centre line.
Definition:
LIVE: A ball that has been thrown and has not touched the floor/ground, the ceiling,
the official or other item outside of the playing field (i.e. basketball rim).
A ball that touches another ball or a player is STILL LIVE i.e. Deflections
off of a teammate do count and both players will be out. If the deflected
ball is caught by any in-bounds player prior to the ball becoming dead, the thrower
is out and the catching team can return a player. The Opening Rush:
Game begins by placing the dodgeballs along the centreline - 2 on one side of
the center hash and 2 on the other. Players then take a position behind their
end line. Following the "Dodgeball" shout by the official, teams may
approach the centreline to retrieve the balls. This signal officially starts
the contest. Teams may only retrieve the 2 balls to their right of the center
hash. Once a ball is retrieved it must be taken behind the free throw line
(Basketball court free throw line) before it can be legally thrown. Game
Rules: If a LIVE ball is caught, the thrower is OUT and the catching team
can return a previously eliminated player to the court. The order of returning
players will be based on the order each player was originally eliminated.
Players can only be in possession of one ball at any time. Players are
not allowed to stall and must attempt to play a ball within 5 seconds. If
a player ducks or is on the ground and then hit on the head, then the player hit
will be called out. Once a player is eliminated, they must immediately leave
the court. Players who have been called out cannot retrieve stray balls for their
team-mates. Rules will be enforced primarily by the "honour system".
Players will be expected to rule whether or not a hit was legal or whether they
were legally eliminated. All contests will be supervised by a court monitor.
The court monitor's responsibility will be to rule on any situation in which
teams cannot agree. THE COURT OFFICIAL'S DECISION IS FINAL - NO EXCEPTIONS.
Players are responsible for their actions. Do not taunt or bait opponents and
refrain from using foul or abusive language. VIOLATIONS WILL RESULT IN YOUR AUTOMATIC
REMOVAL FROM THE GAME AND POSSIBLE REMOVAL FROM THE LEAGUE (in accordance with
City of Mississauga's Violence and Vandalism Policy. Match Format:
The match will be played in three game rotations: - Game one will be a normal
Dodgeball game. - Game two One Large Dodgeball will randomly be put into
play by the official and can be used similar to other smaller dodgeballs i.e.
used to block or to throw. -Game three will consist of the DEAD MAN WALKING
RULE. Each team will choose one player to be the dead-man walking. If that player
is hit anytime during the game, then that team will lose the game. After
the Dead-man walking game, the three game rotation will begin again. Scoring
Matches will consist of as many games that can be played in the 45 minute time
period. Each game won will count as one point. No match will begin in the
last 5 minutes of court time. If a game is still active when time expires it is
played until finish. Ties during regular season and playoffs will be decided
by a 3 minute sudden death overtime. The team to eliminate one opponent first
will be the winner. |